Technology/platform: Built with Unreal Engine 4. Works with Oculus Rift, HTC Vive, HTC Focus and upcoming untethered mobile headsets.
Case study: we worked with Intermarketing Agency to make a fun, bespoke VR game/experience for the Reebok Aztrek trainer relaunch.
The underlying beat-based game system is now also used in our exercise/rehabilitation games, and can be used for anything from simple boxing games to pop up VR experiences on a white label basis.
The engine is built with a very efficient entity component system (ECS), making it very performant in VR and mobile.
In the news: Reebok heads back to the 90s.
The game in action at a launch event in London
In game footage.
Software Development: Victor Blanco, Richard England
Project Management / Beatmaps: Ilona Wheldale England
Audio: Jim Kennedy